Detroit Medical Center-Wayne State University Volleyball League
Co-Ed Volleyball Game Rules
Tentative Start Date: Tuesday, September 12th, 2016
All National Volleyball Rules Apply
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1.1 Each team must field min. 5 players (men or women) in order to compete, there
is no limit to the number of substitutions/bench players.
1.2 Maximum combined height of players on the court at once per team: 26′ 10″
1.3 Each team must have min. 5 players ready to play prior to start of each
game, failure to do so, will result in forfeit of the game.
2) PLAYING AREA:
2.1 Dimensions The playing court is a rectangle measuring 18 X 9 m, surrounded by
a free zone which is a minimum of 3 m wide on all sides. The free playing space
is the space above the laying area which is free from any obstructions. The free
playing space shall measure a minimum of 7 m in height from the playing surface.
2.2 All lines are 5 cm wide. They must be of a light and different colour from the
floor and from any other lines. 1.3.2 Boundary lines Two sidelines and two end-
lines mark the playing court. Both sidelines and end lines are drawn inside the
dimensions of the playing court. 1.3.3 Centre line The axis of the centre line
divides the playing court into two equal courts measuring 9 X 9 m each; however
the entire width of the line is considered to belong to both courts equally. This
line extends beneath the net from sideline to sideline.
2.3 Height of the Net 2.1.1 Placed vertically over the centre line there is a net whose
top is set at the height of 2.43 m for men/ co-ed and 2.24 m for women.
3.1 PRIOR TO THE MATCH, the team captain signs the scoresheet and represents
his/her team in the toss.
3.2 DURING THE MATCH and while on the court, the team captain is the game
captain. When the team captain is not on the court, the coach or the team captain
must assign another player on the court, but not the Libero, to assume the role of
game captain. This game captain maintains his/her responsibilities until he/she
is substituted, or the team captain returns to play, or the set ends. When the ball
is out of play, only the game captain is authorized to speak to the referees: To ask
for an explanation on the application or interpretation of the Rules, and also to
submit the requests or questions of his/her team-mates.
3.3 AT THE END OF THE MATCH, the team captain: thanks the referees and
signs the scoresheet to ratify the outcome; when it has been notified in
due time to the first referee, may confirm and record on the scoresheet an official
protest regarding the referee’s application or interpretation of the Rules.
4)TO SCORE A POINT
4.1.1 By successfully grounding the ball on the opponent’s playing court;
4.1.2 When the opponent team commits a fault
4.1.3 When the opponent team receives a penalty
4.2.1 A team commits a fault by making a playing action contrary to the rules (or by
violating them in some other way). The referees judge the faults and determine
the consequences according to the Rules:
126.96.36.199 If two or more faults are committed successively, only the first one is
188.8.131.52 If two or more faults are committed by opponents simultaneously, a
DOUBLE FAULT is called and the rally is replayed.
4.3 Rally and completed rally
4.3.1 A rally is the sequence of playing actions from the moment of the service hit by
the server until the ball is out of play. A completed rally is the sequence of
playing actions which results in the award of a point.
4.3.2 If the serving team wins a rally, it scores a point and continues to serve
4.3.3 If the receiving team wins a rally, it scores a point and it must serve next
5) TO WIN A SET:
5.1 A set (except the deciding set) is won by the team which first scores 25 points
with a minimum lead of two points. In the case of a 24-24 tie, play is continued
until a two-point lead is achieved (26-24; 27-25; …), to cap at 30 points. If set
remains undecided after 30 points, ‘next point wins’ rule will apply.
6) TO WIN THE MATCH:
6.1 The match is won by the team that wins 2 of 3
6.2 In a best of 3 match, the deciding set (the 3rd) is played to 15 points with a
minimum lead of 2 points. There is no point limit.
7.1 If a team is unable to field min. of 5 players, it is declared in default and forfeits
the match with the result 0-3 for the match and 0-25 for each set awarded to
7.2 A team that, without justifiable reason, does not appear on the playing court on
time is declared in default with the same result
8.1 The Toss: referee carries out a toss to decide upon the first service and the sides
of the court in the first set. If a deciding set is to be played, a new toss will be
8.2 Warm-Up Sessions: Prior to the match, if the teams have previously had a
playing court at their disposal, they are entitled to a 6-minute warm-up period
together at the net; if not, they may have 10 minutes
8.3 Starting Line-Up: There must always be six players per team in play. The team’s
starting line-up indicates the rotational order of the players on the court. This
order must be maintained throughout the set.
8.4 Player Positions: At the moment the ball is hit by the server, each team must be
positioned within its own court in the rotational order (except the server).
The positions of the players are numbered as follows: The three players along
the net are front-row players and occupy positions 4 (front-left), 3 (front-centre)
and 2 (front-right). 184.108.40.206 The other three are back-row players occupying
positions 5 (back-left), 6 (back-centre) and 1 (back-right).
8.5 Position Fault: The team commits a positional fault, if any player is not in
his/her correct position at the moment the ball is hit by the server
If the server commits a serving fault at the moment of the service hit, the server’s
fault is counted before a positional fault.
8.6 Rotational order: is determined by the team’s starting line-up and controlled
with the service order and players’ positions throughout the set.
When the receiving team has gained the right to serve, its players rotate one
position clock-wise: the player in position 2 rotates to position 1 to serve, the
player in position 1 rotates to position 6, etc.
8.7 Playing the Ball: A hit is any contact with the ball by a player in play. The team is
entitled to a maximum of three hits (in addition to blocking), for returning the
ball. If more are used, the team commits the fault of: “FOUR HITS”.
The hits of the team include not only intentional hits by the players, but also
unintentional contacts with the ball. A player may not hit the ball two times
8.8 Faults in Playing the Ball: FOUR HITS: a team hits the ball four times before
ASSISTED HIT: a player takes support from a team-mate or any structure/object
in order to reach the ball within the playing area
CATCH: The ball is caught and/or thrown; is does not rebound from the hit
DOUBLE CONTACT: a player hits the ball twice in succession or the ball contacts
various parts of his/her body in succession