Detroit Medical Center Basketball League
League Format/ schedule will be updated once teams are finalized
All National Basketball Association rules apply (http://www.nba.com/analysis/rules_index.html), with the following amendments and/or additions:
- Each team must field 4 players (men or women) in order to compete, there is no limit to on number of substitutions/bench players.
a) Maximum combined height of players on the court at once per team: 28′ 10″
b) Each team must have min. 3 players ready to play prior to start of each game, failure to do so, will result in forfeit of the game.
B) GAME SETUP:
- Playing Area: Half-court of a regulation basketball court.
- Game Duration: Games will be 20 minute running time halves.
- Half time break: 3 minutes in duration. The main score clock will be used for timing; games start and end by that clock alone, regardless of when your court actually begins playing.
- Season Tie-Breaker: Ties at the end of regular time will play a 2 minute overtime period until a winner is established. If the score remains a tie at the end of the overtime period, then a coin toss will be done to determine ball possession, and ‘next point win’ rule will be in effect until a winner is established.
- Playoff Tie-Breaker: Ties at the end of regulation time will play a 5 minute overtime period until a winner is established – there will be no breaks in play between overtime periods.
- Possession at start of game will be decided by coin toss.
- Scoring: Point value of baskets is 3 points outside three point line, 2 points within. 1 point per free throw.
C) GAME PLAY:
1. Stoppage of Play:
a) Following each basket, the ball will be checked at the top of the 3 point line with possession awarded to the defensive team. “Loser’s ball”
b) The ball must also be checked following out of bounds violations, fouls, etc.
c) One-Pass Rule: The offensive team must make at least one pass after a ball is checked before attempting to score; if a team violates this rule and scores, the basket will not count, and the defensive team will be awarded possession.
d) In the last 2 minutes of the 2nd Half, time will be stopped for each breakage of play. Time will resume once the ball is in play.
2. Shot Clock: At each possession, team with the ball is allowed 24 seconds to attempt an offensive drive. If a shot attempt is made and ball makes contact with the rim, and the offensive team obtains the rebound, shotclock is reset to 24 seconds. If change of possession and defensive team obtains rebound, again shotclock is reset to 24seconds.
3. Clearing the Ball: All balls, regardless of whether they hit the rim or not, must be cleared before offensive-defensive roles switch; clearance constitutes taking the ball beyond the 3-poinot line extended. (There will be no ‘garbage’ baskets following airballs, etc.)
4. Out of bounds: Sideline boundary violations, ball will be checked in from point of violation. Baseline boundary violations will be checked in at the top of the 3-point line.
5. No ‘Jump Balls’ – defense is awarded possession.
6. Substitutions: Subs may enter at any stoppage of play before the ball is checked, after notification by referee.
7. Technical Fouls: Unsporting and/ or unprofessional behavior as strictly described in the rules of conduct, directed at any participants and/ or staff will be assessed a Technical Foul. Two technical fouls will result in ejection from the game.
8. Misconduct: As per the Code of Conduct, any individual or team who fights and/or directs abuse (verbal or physical) towards officials, intramural employees, staff, and/or fellow participants during an intramural contest or, in related pre and post game activities is immediately banned indefinitely from all DMC Athletics Events.
9. Any disputes that cannot be resolved by the teams involved will result in losses for both teams and possible further disciplinary action.
10. Both captains must confirm scores and sign the game sheet following each game.
11. Injuries: When an injury occurs to a player, both teams must stop play immediately. The injured player is not to resume play under any circumstances until proper medical attention has been received.
D) Personal Fouls & Free-Throws:
1. Personal fouls will be counted towards team fouls
2. Non-shooting fouls: ball will be checked at the top of 3-point line, offensive team retains possession of the ball.
3. Shooting Fouls will be awarded 2 free throws only in the last 2 minutes (Stoppage time) of the game. All other shooting fouls will be counted as team fouls. If the player converts on the shooting foul, basket is rewarded and foul is added to the team foul, and possession changes. However, after 7 or more team fouls, a converted shooting foul is also given 1 extra free throw attempt. If made, ball possession will switch to defense, if not, game is resumed as rebounded.
4. Team Fouls: Fouls are non-cumulative between halves.
a) After 7 team fouls, “one-and-one” situation will be granted: 1 free throw attempt is given, if shot is made, then a 2nd free throw is awarded, if 1st free throw is missed, ball is considered in play
b) After 10 team fouls, two free throw attempts are automatically granted.